Doofy Posted August 8 Posted August 8 Early Access & Official Launch April 25: Eco-Scape Client went live for public testing. May β June: Continuous testing and polish during development stages. π July 4: Official Launch Day! Built from the ground up by players, for players. Massive thanks to staff and early testers for the support! Β Major Game Updates April ToA streamlined: Now Wardens-only for faster access to endgame content. Potions scaled with invocations for ToA. Vote Mystery Box updated with new rewards. Blood Money Shop refreshed with new PvP gear. New Jail Location added (more punishment, less sunlight). May Fixed: Tumekenβs Shadow accuracy to match OSRS. Cached players issue. Araxxor Drop Viewer accuracy. HCIM helmet model glitch. Animations polished (Whisperer coming soon). Updated: ::donate URL fixed. Game Noticeboard revamped visually. June Fixed: Cave Horrors not dropping loot on Slayer task. Routine maintenance completed successfully. July Revamps & Fixes: Donator Store & BM Store reworked. Clan chat bugs resolved. Wilderness Slayer Cave shortcuts restored. New ::changepass command. Removed broken interfaces from spellbook. Improved Game Noticeboard UI. Zombie Axe added to shop. Catacombs agility shortcuts fixed. Lumberjack & DWH drop rates adjusted. Seed pod updated: Teleport to Home or Stronghold. Works up to 30 wilderness. Blast Furnace fixed, free workers at 60+ Smithing. Dagannoth Kings spawn tweaked for better accessibility. Sulphur Blades now function as intended (dual hit 2H daggers). ToA supply drop bugs resolved. Level-up messages no longer interrupt gameplay. Wilderness Slayer emblems fully functional with upgrade mechanics. Blood Money and food shop inventory expanded. XP Balancing: Ironman game mode XP rates adjusted. Minor tweaks to regular player XP. Quote
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